Post By: Hanan Mannan
Contact Number: Pak (+92)-321-59-95-634
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Android Hello World Example
Contact Number: Pak (+92)-321-59-95-634
-------------------------------------------------------
Android Hello World Example
Let us start actual programming with Android Framework. Before you start writing your first example using Android SDK, you have to make sure that you have setup your Android development environment properly as explained in Android - Environment Setup tutorial. I also assume that you have a little bit working knowledge with Eclipse IDE.
So let us proceed to write a simple Android Application which will print "Hello World!".
Create Android Application
The first step is to create a simple Android Application using Eclipse IDE. Follow the option File -> New -> Project and finally select Android New Application wizard from the wizard list. Now name your application as HelloWorld using the wizard window as follows:
Next, follow the instructions provided and keep all other entries as default till the final step. Once your project is created successfully, you will have following project screen:

Anatomy of Android Application
Before you run your app, you should be aware of a few directories and files in the Android project:

| S.N. | Folder, File & Description |
|---|---|
| 1 | src This contains the .java source files for your project. By default, it includes an MainActivity.javasource file having an activity class that runs when your app is launched using the app icon. |
| 2 | gen This contains the .R file, a compiler-generated file that references all the resources found in your project. You should not modify this file. |
| 3 | bin This folder contains the Android package files .apk built by the ADT during the build process and everything else needed to run an Android application. |
| 4 | res/drawable-hdpi This is a directory for drawable objects that are designed for high-density screens. |
| 5 | res/layout This is a directory for files that define your app's user interface. |
| 6 | res/values This is a directory for other various XML files that contain a collection of resources, such as strings and colors definitions. |
| 7 | AndroidManifest.xml This is the manifest file which describes the fundamental characteristics of the app and defines each of its components. |
Following section will give a brief overview few of the important application files.
The Main Activity File
The main activity code is a Java file MainActivity.java. This is the actual application file which ultimately gets converted to a Dalvik executable and runs your application. Following is the default code generated by the application wizard for Hello World! application:
package com.example.helloworld;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
Here, R.layout.activity_main refers to the activity_main.xml file located in the res/layout folder. TheonCreate() method is one of many methods that are fi red when an activity is loaded.
The Manifest File
Whatever component you develop as a part of your application, you must declare all its components in a manifest file called AndroidManifest.xml which ressides at the root of the application project directory. This file works as an interface between Android OS and your application, so if you do not declare your component in this file, then it will not be considered by the OS. For example, a default manifest file will look like as following file:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloworld"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
Here <application>...</application> tags enclosed the components related to the application. Attributeandroid:icon will point to the application icon available under res/drawable-hdpi. The application uses the image named ic_launcher.png located in the drawable folders
The <activity> tag is used to specify an activity and android:name attribute specifies the fully qualified class name of the Activity subclass and the android:label attributes specifies a string to use as the label for the activity. You can specify multiple activities using <activity> tags.
The action for the intent filter is named android.intent.action.MAIN to indicate that this activity serves as the entry point for the application. The category for the intent-filter is namedandroid.intent.category.LAUNCHER to indicate that the application can be launched from the device's launcher icon.
The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to theapp_name string defined in the strings.xml fi le, which is "HelloWorld". Similar way, other strings get populated in the application.
Following is the list of tags which you will use in your manifest file to specify different Android application components:
-
<activity>elements for activities
-
<service> elements for services
-
<receiver> elements for broadcast receivers
-
<provider> elements for content providers
<activity>elements for activities
<service> elements for services
<receiver> elements for broadcast receivers
<provider> elements for content providers




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