Monday, 16 June 2014

Visitor Pattern

Post By: Hanan Mannan
Contact Number: Pak (+92)-321-59-95-634
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Visitor Pattern

In Visitor pattern, we use a visitor class which changes the executing algorithm of an element class. By this way, execution algorithm of element can varies as visitor varies. This pattern comes under behavior pattern category. As per the pattern, element object has to accept the visitor object so that visitor object handles the operation on the element object.

Implementation

We're going to create a ComputerPart interface defining accept opearation.KeyboardMouseMonitorand Computer are concrete classes implementing ComputerPart interface. We'll define another interface ComputerPartVisitor which will define a visitor class operations. Computer uses concrete visitor to do corresponding action.
VisitorPatternDemo, our demo class will use ComputerComputerPartVisitor classes to demonstrate use of visitor pattern.
Visitor Pattern UML Diagram

Step 1

Define an interface to represent element.
ComputerPart.java
public interface class ComputerPart {
   public void accept(ComputerPartVisitor computerPartVisitor);
}

Step 2

Create concrete classes extending the above class.
Keyboard.java
public class Keyboard  implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Monitor.java
public class Monitor  implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Mouse.java
public class Mouse  implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Computer.java
public class Computer implements ComputerPart {
	
   ComputerPart[] parts;

   public Computer(){
      parts = new ComputerPart[] {new Mouse(), new Keyboard(), new Monitor()};		
   } 


   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      for (int i = 0; i < parts.length; i++) {
         parts[i].accept(computerPartVisitor);
      }
      computerPartVisitor.visit(this);
   }
}

Step 3

Define an interface to represent visitor.
ComputerPartVisitor.java
public interface ComputerPartVisitor {
	public void visit(Computer computer);
	public void visit(Mouse mouse);
	public void visit(Keyboard keyboard);
	public void visit(Monitor monitor);
}

Step 4

Create concrete visitor implementing the above class.
ComputerPartDisplayVisitor.java
public class ComputerPartDisplayVisitor implements ComputerPartVisitor {

   @Override
   public void visit(Computer computer) {
      System.out.println("Displaying Computer.");
   }

   @Override
   public void visit(Mouse mouse) {
      System.out.println("Displaying Mouse.");
   }

   @Override
   public void visit(Keyboard keyboard) {
      System.out.println("Displaying Keyboard.");
   }

   @Override
   public void visit(Monitor monitor) {
      System.out.println("Displaying Monitor.");
   }
}

Step 5

Use the ComputerPartDisplayVisitor to display parts of Computer.
VisitorPatternDemo.java
public class VisitorPatternDemo {
   public static void main(String[] args) {

      ComputerPart computer = new Computer();
      computer.accept(new ComputerPartDisplayVisitor());
   }
}

Step 6

Verify the output.
Displaying Mouse.
Displaying Keyboard.
Displaying Monitor.
Displaying Computer.

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